﻿using BlackStartX.GestureManager.Data;
using GmgAvatarDescriptor =
#if VRC_SDK_VRCSDK2 || VRC_SDK_VRCSDK3
    VRC.SDKBase.VRC_AvatarDescriptor;
#else
    UnityEngine.Component;
#endif
using UnityEngine;

namespace BlackStartX.GestureManager.Editor.Modules
{
    public static class ModuleHelper
    {
        public static readonly string LocalLowPath =
#if VRC_SDK_VRCSDK3
            VRC.SDKBase.Editor.VRC_SdkBuilder.GetLocalLowPath();
#else
            null;
#endif

        public static ModuleBase GetModuleFor(GameObject gameObject) => GetModuleFor(gameObject.GetComponent<GmgAvatarDescriptor>());

        public static ModuleBase GetModuleFor(GmgAvatarDescriptor descriptorComponent) => descriptorComponent switch
        {
#if VRC_SDK_VRCSDK2
            VRCSDK2.VRC_AvatarDescriptor descriptorV2 => new Vrc2.ModuleVrc2(descriptorV2),
#endif
#if VRC_SDK_VRCSDK3
            VRC.SDK3.Avatars.Components.VRCAvatarDescriptor descriptorV3 => new Vrc3.ModuleVrc3(descriptorV3),
#endif
            _ => null
        };
    }
}